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The soundtrack for Most Wanted is equally impressive and effectively mixes classic rock and modern dub in order to create an atmosphere that’s perfectly suited to the adrenaline-filled races.įor some time, publisher Electronic Arts has made it clear that the Need for Speed series is shifting towards a multiplayer focus and Most Wanted is a good expression of what that means. The only problem is that there’s a limited selection for camera views, which feels weird given the quality that’s clear in the rest of the game, and that the cars that represent simple traffic sometimes seem to lack some detail. Need for Speed: Most Wanted looks great and moves great and I can bet that car lovers can spend hours just looking at what the various car models look while moving around the city. There are two other things that would have made Fairhaven and Most Wanted even better: the ability to play as the police, at least in some events, and a more extensive crash camera, because most player’s will end up with some spectacular vehicle on vehicle and car on environment impacts. This is great from a mechanics standpoint, because it allows the player to think about what car and which upgrades he needs in order to outperform his challenges, but it completely eliminates the human angle from the racing game. The big idea in the single-player mode is to get to the top of the most wanted list in the city, which consists of ten racers, but they are never referred to by name, they are represented by the car they drive. One of the biggest problems that Need for Speed: Most Wanted has is that the focus is so squarely on the cars that it often fails to remember that there are people behind the wheel and that those should have at least a modicum of personality.


The town is also interesting to explore between the actual races and if a player is looking for something different, then he can quickly challenge the cops, who quickly escalate their measures to the familiar roadblocks and spikes trips. The driving model in Need for Speed: Most Wanted is well balanced, somewhere in the middle between a true simulation and an arcade title, designed to transmit the feeling of incredible speed, while also giving the player plenty of chances to mess up, recover and still have a way of winning the races he takes part in.Įvery car included in the game, ranging from the starting Porsche to a Gallardo and a selection of the most powerful cars from almost all manufacturers in the world, has its own events and there’s a lot of variety here, some really imaginative courses that combine off-road and normal sections and some pretty incredible jumps. The carrot here is made up of both new cars to drive around and unlocks, from body and tires to nitrous, for those you already own and the final aim is to get the best vehicle possible and then race against those who make up the top ten most wanted list in Fairhaven. The single-player structure for Need for Speed: Most Wanted is pretty clear: an open-world city filled with cars, that one needs to find in order to unlock, races, smaller events and the chase happy police. Most Wanted does not offer any social or political commentary, but it’s interesting to see that the setting of the game is much grittier and dirt-filled than that of the Criterion made Burnout series. This is the entire story of Need for Speed: Most Wanted and the game does not need anything more to be engaging because the heart of a game developed by Criterion lies not in the narrative but in the mechanics.ĭespite this Fairhaven itself there is a story, a re-imagined Detroit characterized by a downtown filled with old skyscrapers and lots of building material and suburbs that all seem to have enjoyed better days.

You are a man of no identity, characterized only by his choice of vehicles, and you are on a quest to get to the city of Fairhaven and then use it and its surrounding areas to be involved in some of the most exciting racing on this side of Burnout Paradise and get to the top of a ten most wanted men list maintained by the police. Need for Speed: Most Wanted was created by Criterion, the company that’s best known for the Burnout series, and is being published by Electronic Arts and it manages to deliver that feeling despite some small flaws. A good racing game is not about the cars or about the streets or even about the graphics, although they all matter, but about the feelings that it creates, about the way it manages to use speed and uncertainty and sudden moves to make the player feel like he is actually in control of a powerful machine hurling towards a destinations.
